AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on iOS in Ukraine Q1 2024
Discover the performance trends of the top 5 sandbox-like games on iOS in Ukraine during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, sandbox-like games on iOS in Ukraine demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games in this category.
Roblox from Roblox Corporation saw a steady revenue stream, peaking at around $39K in the first week of January and then stabilizing around $26K to $28K towards the end of March. Weekly downloads started strong at 13.6K but gradually declined, stabilizing around the 8K mark. Active users showed a minor decline from 196K to 180K during mid-quarter but rebounded to approximately 193K by the end of March.
Minecraft, published by Mojang, maintained a consistent revenue, peaking at $7.3K in the first week of January and ending at $4.4K in the last week of March. Downloads remained relatively stable, with slight fluctuations around the 250 to 280 range per week. Active users started at around 26K, saw a peak mid-quarter, and ended the quarter at about 23K.
One State RP・Life Simulator by ChillGaming experienced notable fluctuations in revenue, peaking at $1.7K at the end of March. Downloads varied significantly, with a high of 879 in late January and a low of 203 in late February. Active users showed a gradual increase from approximately 10.7K to 11.2K over the quarter.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had a stable revenue flow, with minor ups and downs, peaking at $790 in mid-January and then stabilizing around $550 towards the end of March. Downloads fluctuated between 600 and 800 weekly, with active users showing a slight increase from 5.1K to 5.3K over the quarter.
IMVU: 3D Avatar Creator & Chat by IMVU maintained a modest revenue stream, peaking at $452 in early January and stabilizing around $230 towards the end of March. Downloads showed a slight decline from 108 to 59 over the quarter, while active users remained fairly stable, around the 1.8K to 2K range.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.